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108 school objects and 90 floor and wall tiles for top-down games, with and without shadows, in 16, 32 and 48 px.


Pixel School Interiors is a top-down pixel-art tileset for building classrooms, hallways, cafeterias, gyms and school offices. It contains 108 objects (desks, chairs from four directions including seen-from-behind, chalkboards, whiteboards, lockers, bookshelves, windows, doors, a trophy case, a piano, a hoop, vending machine and more) and 90 ground tiles (12 floor types with wall-shadow variants, plus 4 wall styles with end pieces). Every size - 16, 32 and 48 px - ships as a full set, in a shadow version and a no-shadow version. Ready-made files for Godot 4 (.tres + .tscn), Tiled (.tsx + .tmx) and RPG Maker MZ/MV (A5 + B sheets at 48 px), plus individual sprites for Unity and GameMaker.

What's included

  • 108 objects - furniture 11, chairs 24 (6 colours x 4 directions), storage 12, wall-mounted 24, cafeteria 8, computers 2, plants 3, props 17, gym 1, music/art 3, bathroom 3
  • 90 ground tiles - 12 floor types (wood parquet, wood planks, two checker floors, terrazzo, red and blue carpet, gym maple with court lines, bathroom tile, linoleum), 30 wall-shadow floor variants, 48 wall pieces (4 styles x cap / upper / lower x mid / left / right / single)
  • Every size, every variant: 16 px, 32 px, 48 px x shadow / no shadow - identical file names in each folder
  • Sheets: 9 PNG atlases (ground, objects with shadow, objects without shadow x 3 sizes) + 4 RPG Maker sheets
  • Sprites: 918 individual PNGs (270 ground, 648 objects)
  • Engine files: 9 Tiled tilesets (.tsx), 9 sample maps (.tmx), 3 Godot 4 TileSets (.tres), 9 sample scenes (.tscn), catalog.json
  • README and a plain-language license. 964 files in total.

Engine import notes

  • Godot 4.3+ - three-source TileSet per size (ground / objects with shadow / objects without). Multi-tile objects are single big tiles. Each tile has a name custom-data field. Sample scenes use TileMapLayer nodes. Set the default texture filter to Nearest.
  • Unity - Sprite (2D and UI), Point filter, no compression, Pixels Per Unit = tile size. Use the cut sprites or slice sheets by grid cell.
  • GameMaker - import sprites/<size>px/... or use a sheet as a tile set with matching tile size.
  • RPG Maker MZ / MV - PixelSchool_A5.png (384x768) and PixelSchool_B.png (768x768), 48 px, correct sheet widths, first B tile blank. Passability is set by you in the database.
  • Tiled - tilesets carry object names and sizes as tile properties; three sample maps per size.

License

Use in unlimited commercial and non-commercial projects, modify freely, no credit required. You may not resell or redistribute the assets themselves (including as part of another asset pack) or use them to train AI models. Full text in LICENSE.txt.

FAQ

Are the 32 px and 48 px versions redrawn? No. The art is drawn at 16 px; 32 and 48 px are exact 2x and 3x nearest-neighbour scales so everything stays crisp and lines up. 48 px is RPG Maker's native size.

Does it include characters or animations? No. This pack is environment art only. Chairs come in front, back (seen from behind) and side views so you can place your own characters.

Do walls auto-tile? No. Walls and floors are plain tiles with matching end pieces and shadow variants; you place them yourself. There are no Godot terrains or RPG Maker autotile blocks.

Can I use the preview images as my game's background or marketing? Yes, for a game or project that uses the assets. See the license.

Does the shadow version cover everything? Floor-standing objects have a soft contact shadow; wall-mounted items (windows, boards, doors, posters) do not, so their files are the same in both versions.

More interiors

Same scale and soft style: Sugar & Sage – Bakery Café Interiors.

Purchase

Get this asset pack and 1 more for $4.49 USD
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$4.99 $2.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

PixelSchoolInteriors_v1.0.zip 697 kB

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